﻿using System.Collections.Generic;
using UnityEngine;

namespace TCC.Framework
{
    /// <summary>
    /// 编辑器配置文件
    /// </summary>
    public static class EditorConfigFile
    {
        /// <summary>
        /// 主框架目录
        /// </summary>
        public static readonly string frameworkRoot = "Assets/TCCFramework";

        /// <summary>
        /// 受保护资源文件配置表路径
        /// </summary>
        public static readonly string protectAssetListPath = frameworkRoot + "/Editor/Utility/AssetList.asset";

        /// <summary>
        /// 数据表实体所在路径
        /// </summary>
        public static readonly string mainTablePath = "Assets/Data/Table/";

        /// <summary>
        /// 本地化语言配置表路径
        /// </summary>
        public static readonly string LanguageTablePath = frameworkRoot + "/RunTime/LanguageLibrary/DefaultWord.asset";

        public static readonly string ObjectScriptTemolatePath = "Assets/TCCFramework/Editor/CreateScriptTool/ScriptTemplate/ObjectDataScript.txt";

        public static readonly string AssetBudleConfigPath = "Assets/TCCFramework/Editor/ABTool/AssetBundleConfig.asset";

        public static readonly string AssetbudleToolConfigPath = "Assets/TCCFramework/Editor/ABTool/BudleToolConfig.asset";

        public static readonly string CreateUIScriptTemplatePath = "Assets/TCCFramework/Editor/CreateScriptTool/ScriptTemplate/UIScript.txt";
    }
}

